Have you played an escape game before? If so, you may have come across the following personalities on your team. Or you may be one of them! Are you a first timer? Which one do you think you'll be?
1. The Vet
These are the players that have done 10, 20, 50, 100+ games. They've seen a lot of puzzles and aren't afraid to tell you exactly how to play the game, or that this must be something and that is definitely nothing.
2. The Hint Fiend
These folks just want to win, even if that means having the escape game's moderator tell them everything they need to know. They can be found repeating their mantra of "We Need a Hint!" before trying to think about a solution or search for a clue.
3. The Clock Watcher
How much time is left to escape? The 'Clock Watcher' knows! She or he will make sure the rest of the group knows how much longer you have, at the sacrifice of helping to solve any of the puzzles. They'll probably be found in the corner or worse, in the way, staring at the timer.
4. The Clue Hoarder
This escape room teammate wants to escape...but as long as he or she is the one to save the day. Missing that final piece of the puzzle? Where did that cipher go? Check the 'Clue Hoarder's' pockets, as they probably found it 10 minutes ago and didn't tell anyone.
5. The Last Minute Hero
Similar to the 'Clue Hoarder', the 'Last Minute Hero' is in it for the glory. But instead of withholding information, this person simply waits until the puzzle is solved, grabs the lock, and triumphantly announces "I got it!" as they input the code that the rest of the team just figured out.
6. The "I Didn't Listen to Any of the Rules" Guy
"Don't take anything off the walls." (Immediately removes everything from the walls.) "No need to move the furniture." (Stacks the furniture in the corner.) "Nothing needs to be forced." (Breaks everything.)
7. The Director
This escape room commander typically stands in a central location, where clues are being collected, and makes sure everyone else is carrying out their ideas. They'll shout things like "Check the cabinet!" and "Bring that here."
8. The Admin
This escape room player keeps the clues organized, knows what locks are left, does the math if needed, and is probably the one who booked the escape game for everyone.
9. The Guesser
"Try 1-2-3-4!" "Why?" "I dunno..." With little thought, they shout random numbers to keep things interesting and maybe one day, in some escape room, somewhere, it will work!
10. The Re-Run
These optimists don't quit. They can be found searching in the same spots over and over again. Nothing in that drawer the first time you checked? Maybe if you check four more times, something will turn up.
11. The Quiet Observer
This silent escape room participant isn't there for the glory, to show-off, or even escape...in fact, they aren't really sure what is going on.
Which one are you? Book now and find out. If we missed an escape game personality, let us know in the comments.
What makes the best escape room? There are two factors.
1. Game Play. This refers to the flow, timing, and intangible attributes of the game. This includes the plot and backstory as well as how the various physical elements (clues, ciphers, etc) fit together as part of the game as a whole. When an escape room has good game play you will feel involved, excited, connected and the hour will fly by. If the room has bad game play, you will feel overly-frustrated, confused, idle, and you start to lose the feeling of immersion.
2. Atmosphere/Aesthetics. This other half of the experience refers to how real does this all look and feel. Even escape rooms with basic themes can have good aesthetics. There are office-themed games that have real cubicles, working computers, phones etc. Then there are office-themed escape games that put you in a near-empty room with a couple of Ikea desks. Good aesthetics will look authentic, curated, match the theme, and will add a a new level to the participants experience that the game play cannot. Bad aesthetics are sterile, dull, sparse and make the whole design seem cheaply slapped together.
The escape room industry is still new. New escape rooms pop up all the time with what seems like low barriers to entry. While, yes, an individual can raid a thrift store and make an escape game in some office space over a weekend with a permanent marker and duct tape, the best escape rooms take months to design. Unfortunately, for many people who have tried just one or two escape games, they may have never experienced an escape room that has both good game play and good aesthetics.
As the industry grows, so will the standards and the baseline is for quality. What do you think makes the best escape room? If you're ready to experience the best escape room in San Diego, book now!
What is an escape game?
Maybe you've heard of an escape room? Escape the Room? Puzzle Room? Exit Game? Room Escape? No matter the name, the concept is the same.
An escape game is a real-life experience where you and a group of other players are literally locked inside a room and have 60 minutes to escape. (Note: Some rooms only give you 45 minutes...lame).
How do you escape? No, it does not involve an axe or battering ram. You escape by working together to find elements, follow clues, and solve puzzles within the room. Most games, the good ones, have a flow to the process. The elements start separately and eventually converge into the finale where you burst through the exit door to freedom!
This is how the whole thing works:
1. You book a game online for a specific day/time. You can book for yourself, you and your better half, a group of friends, teammates, coworkers, your nuclear and/or extended family, etc. Booking is required in advance to reserve your spots.
2. You'll arrive about 15 minutes before the start of your game to check in and meet your team. The moderator/game master/employee will explain the rules, go over any game-specific information, and send you in. The rules are usually standard; Leave your stuff in the locker in the lobby, don't force anything (nothing more than a finger's strength), and don't climb on the furniture are the basic ones.
3. Now that you're in the room and the clock is ticking (most games use a monitor in the room to keep track of the time and give you hints), you need to start searching. Look everywhere! Triple-check all drawers and cabinets. Look on top of things, below things, inside things. How many locks are there? Which have numbers? Which have letters? Collect everything you find and lay it out somewhere to assess.
4. Start assessing! Did you find multiple of something? Are there numbers on that thingy? What do the different colors mean? Does this belong in that contraption? Communication is key! The beauty of playing with a group is that each mind looks at things a little differently. You noticed the colors, but maybe someone else noticed the shapes. There will be some false information and 'red herrings' so don't get overly focused on one thing. If your'e stuck, let someone else have a try.
5. Check the time and keep moving. An important thing to remember is to never lose a sense of urgency in the game. Do you feel like you are almost done, but there are still 30 minutes on the clock? You're probably not as close as you think...
6. Eventually, time runs out or you escape. It's one or the other. Either way, things aren't over. You'll exit to the lobby and typically take a picture of triumph or a photograph of shame. But the best part is, you probably won't be able to tell the difference because you're smiling in both scenarios.
7. Last but far from least, you debrief. This is where you break it all down with your group. This is arguably just as fun as playing. In fact, you'll likely play it through all again in your conversation. This can last five minutes or it can last hours. The better the game, the more you'll have to talk about!
In the end, you have to play to really understand it - the experience is like nothing else you've tried. Start your experience now.